This project was originally conceived Summer of 2023. A team was put together to being working on a prototype but unfortunately due to everyone largely busy with other projects over the summer, it failed to gain traction and we put the project on pause. The game was later pitched as a senior capstone project but was eliminated during one of the rounds of voting. Below is the one-page pitch doc used for that. You'll notice its "demons" instead of "zombies". This was changed because zombies are an instant turn off for a lot of game developers who see them as over done. Which they are to be fair. You may also notice that the demons picture are basically just the Ultrakill fodder enemies but red. These guys would never have been in the game, they're just for the pitch I had to whip up to communicate where I'm getting my inspiration from here.
Ultimately I would really like to get back to this project as I feel that there is something really fun there. We will see in time I suppose!
As is tradition (this is the second devlog I am creating for this website), here is the preliminary design doc.
Death or Glory had a brief start last summer but ultimately did not find its footing. I plan to return to it after finishing with Blind Limbo!